该备忘单提供了使用 Swift 的示例,涵盖 Swift 基础知识、控制流、类型、结构/类、运算符、函数方法等。
var score = 0 // 变量
let pi = 3.14 // 常数
var greeting = "Hello"
var numberOfToys = 8
var isMorning = true
var numberOfToys: Int = 8
numberOfToys += 1
print(numberOfToys) // 打印 "9"
var greeting: String = "Hello"
var numberOfToys: Int = 8
var isMorning: Bool = true
var price: Double = 8.99
+
添加-
减法*
乘法/
分配%
余数var x = 0
x = 4 + 2 // x 现在是 6
x = 4 - 2 // x 现在是 2
x = 4 * 2 // x 现在是 8
x = 4 / 2 // x 现在是 2
x = 4 % 2 // x 现在是 0
var numberOfDogs = 100
numberOfDogs += 1
print("有 \(numberOfDogs) 个斑点狗!")
// 打印: 有 101 个斑点狗!
+=
添加和分配总和-=
减去并分配差值*=
乘并赋值/=
除并分配商%=
除并分配余数var apples = 6
print("I have \(apples) apples!")
// 打印: I have 6 apples!
let myLongString = """
Swift?
这是我最喜欢的语言!
"""
// 这一行表示 Swift 中的注释。
/*
这都被注释掉了。
没有一个会跑!
*/
let player = ("Maya", 5, 150)
print(player) // ("Maya", 5, 150)
print("\(player.0): level \(player.1), \(player.2) pts") // Maya: level 5, 150 pts
let player = (name: "Maya", level: 5)
let (currentName, curLevel) = player
print("\(currentName): level \(curLevel)")
// 打印: Maya: level 5
// MARK: - 查看设置
MARK
可用于在栏中显示评论
// TODO: 更新逻辑以适应数据更改
TODO
用于显示需要完成的事情的提醒
// FIXME: 修复对现有条目进行更改时的故障行为
FIXME
用于显示需要修复的内容的提醒
变量用 var
声明:
var greeting = "你好"
var numberOfToys = 8
var isMorning = true
为了清楚起见,变量声明可以包含类型注释:
var greeting: String = "你好"
var numberOfToys: Int = 8
var isMorning: Bool = true
变量是可变的。 它们的值可以改变:
var numberOfToys: Int = 8
numberOfToys += 1
print(numberOfToys) // 打印“9”
常量用 let
声明:
let greeting = "Hello"
let numberOfToys = 8
let isMorning = true
为清楚起见,常量声明可以包含类型注释:
let greeting: String = "Hello"
let numberOfToys: Int = 8
let isMorning: Bool = true
常量是不可变的。它们的值不能改变:
let numberOfToys: Int = 8
numberOfToys += 1
// ❌ 错误:numberOfToys 不可变
import Foundation
let df = DateFormatter()
df.dateFormat = "d MMMM yyyy"
var birth = df.date(from: "5 June 1999")!
var age: Int {
Calendar.current
.dateComponents([.year],
from: birth,
to: Date()).year!
}
print(age) // 20
birth = df.date(from: "5 June 2002")!
print(age) // 17
在下面的示例中,distanceInFeet 有一个 getter
和一个 setter
。 因为有 setter
,所以 getter
需要关键字 get
:
var distanceInMeters: Float = 100
var distanceInFeet: Float {
get {
distanceInMeters * 3.28
}
set(newDistance) {
distanceInMeters = newDistance / 3.28
}
}
print(distanceInMeters) // 100.0
print(distanceInFeet) // 328.0
distanceInFeet = 250
print(distanceInMeters) // 76.21951
print(distanceInFeet) // 250.0
distanceInMeters = 800
print(distanceInMeters) // 800.0
print(distanceInFeet) // 2624.0
var distance = 5 {
willSet {
print("距离将被设置")
}
}
distance = 10 // 打印: 距离将被设置
可以在 willSet
中访问新值:
var distance = 5 {
willSet(newDistance) {
print("距离将被设置 \(newDistance)")
}
}
distance = 10 // 打印: 距离将被设置 10
willSet
可用于在设置变量值之前执行一些代码
var distance = 5 {
didSet {
print("距离设置为 \(distance)")
print("它的旧值是: \(oldValue)")
}
}
distance = 10 // 打印: 距离将被设置 10
// 打印: 它的旧值是:5
var distance = 5 {
willSet(newDistance) {
print("距离将设置为 \(newDistance)")
}
didSet {
print("距离设置为 \(distance)")
print("它的旧值是: \(oldValue)")
}
}
distance = 10
var halloween = true
if halloween {
print("不给糖就捣蛋!")
}
// 打印: 不给糖就捣蛋!
if 5 > 3 {
print("5 大于 3")
} else {
print("5 不超过 3")
}
// 输出: "5 大于 3"
var turbulence = false
if turbulence {
print("请坐好。")
} else {
print("你可以自由地四处走动。")
}
// 打印: 你可以自由地四处走动。
var weather = "rainy"
if weather == "sunny" {
print("拿点防晒霜")
} else if weather == "rainy" {
print("拿一把雨伞")
} else if weather == "snowing" {
print("穿上你的雪地靴")
} else {
print("无效天气")
}
// 打印: 拿一把雨伞
5 > 1 // true
6 < 10 // true
2 >= 3 // false
3 <= 5 // true
"A" == "a" // false
"B" != "b" // true
<
小于>
大于<=
小于或等于>=
大于或等于==
等于!=
不等于var driverLicense = true
driverLicense
? print("驾驶座") : print("乘客座位")
// 打印: 驾驶座
var secondaryColor = "green"
switch secondaryColor {
case "orange":
print("红色和黄色的混合")
case "purple":
print("红色和蓝色的混合")
case "green":
print("蓝色和黄色的混合")
default:
print("这可能不是辅助颜色")
}
// 打印: 蓝色和黄色的混合
let year = 1905
var artPeriod: String
switch year {
case 1860...1885:
artPeriod = "印象派"
case 1886...1910:
artPeriod = "后印象派"
default:
artPeriod = "未知"
}
// 打印: 后印象派
let service = "Seamless"
switch service {
case "Uber", "Lyft":
print("旅行")
case "DoorDash", "Seamless", "GrubHub":
print("餐厅送餐")
case "Instacart", "FreshDirect":
print("杂货配送")
default:
print("未知服务")
}
// 打印: 餐厅外卖
let num = 7
switch num {
case let x where x % 2 == 0:
print("\(num) 是偶数")
case let x where x % 2 == 1:
print("\(num) 奇数")
default:
print("\(num) 无效")
}
// 打印: 7 奇数
!true // false
!false // true
true && true // true
true && false // false
false && true // false
false && false // false
true || true // true
true || false // true
false || true // true
false || false // false
!false && true || false // true
!false && true
首先计算并返回 true
然后,表达式,true
|| false
评估并返回最终结果 true
false || true && false // false
true && false
首先计算返回 false
然后,表达式,false
|| false
评估并返回最终结果 false
// 没有括号:
true || true && false || false
// ----> true
// 带括号:
(true || true) && (false || false)
// ----> false
func greet(name: String?) {
guard let unwrapped = name else {
print("Hello guest!")
return
}
print("Hello \(unwrapped)!")
}
greet(name: "Asma") // 输出:Hello Asma!
greet(name: nil) // 输出:Hello guest!
let zeroToThree = 0...3
// zeroToThree: 0, 1, 2, 3
for num in stride(from: 1, to: 5, by: 2) {
print(num)
}
// 打印: 1
// 打印: 3
for char in "hehe" {
print(char)
}
// 打印: h
// 打印: e
// 打印: h
// 打印: e
for num in 0...5 {
if num % 2 == 0 {
continue
}
print(num)
}
// 打印: 1
// 打印: 3
// 打印: 5
continue
关键字将强制循环继续进行下一次迭代
for char in "supercalifragilistice" {
if char == "c" {
break
}
print(char)
}
// 打印: s
// 打印: u
// 打印: p
// 打印: e
// 打印: r
for _ in 1...3 {
print("Olé")
}
// 打印: Olé
// 打印: Olé
// 打印: Olé
for i in 0...10 {
print(i) //0 到 10
}
封闭指定范围操作符(...)
var counter = 1
var stopNum = Int.random(in: 1...10)
// 循环打印,直到满足停止条件
while counter < stopNum {
print(counter)
counter += 1
}
while
循环接受一个条件,并在所提供的条件为 true
时持续执行其主体代码。如果条件从不为假,则循环将继续运行,程序将陷入无限循环
var counter = 1
repeat {
print(counter)
counter += 1
} while counter <= 5
至少执行一次
// 创建一个字典
var myDictionary = [
"name": "John", "age": 25
]
// 使用for-in循环遍历字典
for (key, value) in myDictionary {
print("\(key): \(value)")
}
var scores = [Int]()
// 数组为空:[]
var grocery = ["🥓", "🥞", "🍪", "🥛", "🍊"]
print(grocery.count)
// 打印: 5
索引是指项目在有序列表中的位置,使用下标语法 array[index]
从数组中检索单个元素。
var vowels = ["a", "e", "i", "o", "u"]
print(vowels[0]) // 打印: a
print(vowels[1]) // 打印: e
print(vowels[2]) // 打印: i
print(vowels[3]) // 打印: o
print(vowels[4]) // 打印: u
注意:Swift 数组是零索引的,这意味着第一个元素的索引为 0。
// 使用类型推断:
var snowfall = [2.4, 3.6, 3.4, 1.8, 0.0]
// 明确类型:
var temp: [Int] = [33, 31, 30, 38, 44]
var gymBadges = ["Boulder", "Cascade"]
gymBadges.append("Thunder")
gymBadges += ["Rainbow", "Soul"]
// ["Boulder", "Cascade", "Thunder",
// "Rainbow", "Soul"]
var moon = ["🌖", "🌗", "🌘", "🌑"]
moon.insert("🌕", at: 0)
// ["🌕", "🌖", "🌗", "🌘", "🌑"]
moon.remove(at: 4)
// ["🌕", "🌖", "🌗", "🌘"]
var employees = ["小王", "张三", "王五"]
for person in employees {
print(person)
}
// 打印: 小王
// 打印: 张三
// 打印: 王五
var paintingsInMOMA: Set = [
"The Dream",
"The Starry Night",
"The False Mirror"
]
我们可以使用集合(Set
)来存储相同数据类型的唯一
元素
var team = Set<String>()
print(team)
// 打印: []
var vowels: Set = ["a", "e", "i", "o","u"]
要创建一个填充有值的集合,请在赋值运算符之前使用 Set
关键字。
var cookieJar: Set = [
"Chocolate Chip",
"Oatmeal Raisin"
]
// 添加一个新元素
cookieJar.insert("Peanut Butter Chip")
var oddNumbers: Set = [1, 2, 3, 5]
// 移除现有元素
oddNumbers.remove(2)
// 删除所有元素
oddNumbers.removeAll()
var names: Set = ["Rosa", "Doug", "Waldo"]
print(names.contains("Lola")) //打印: false
if names.contains("Waldo"){
print("There's Waldo!")
} else {
print("Where's Waldo?")
}
// 打印: There's Waldo!
var recipe: Set = ["蛋", "面粉", "糖"]
for ingredient in recipe {
print ("在配方中包含\(ingredient)")
}
var emptySet = Set<String>()
print(emptySet.isEmpty) // 打印: true
var populatedSet: Set = [1, 2, 3]
print(populatedSet.isEmpty) // 打印: false
var band: Set = ["张三", "王五", "赵六"]
print("乐队有 \(band.count) 名演奏者。")
// 打印: 乐队有 4 名演奏者。
var setA: Set = ["A", "B", "C", "D"]
var setB: Set = ["C", "D", "E", "F"]
var setC = setA.intersection(setB)
print(setC) // 打印: ["D", "C"]
var setA: Set = ["A", "B", "C", "D"]
var setB: Set = ["C", "D", "E", "F"]
var setC = setA.union(setB)
print(setC)
// 打印: ["B", "A", "D", "F", "C", "E"]
var setA: Set = ["A", "B", "C", "D"]
var setB: Set = ["C", "D", "E", "F"]
var setC = setA.symmetricDifference(setB)
print(setC)
// 打印: ["B", "E", "F", "A"]
var setA: Set = ["A", "B", "C", "D"]
var setB: Set = ["C", "D"]
var setC = setA.subtracting(setB)
print(setC)
// 打印: ["B", "A"]
var dictionaryName = [
"Key1": "Value1",
"Key2": "Value2",
"Key3": "Value3"
]
成对数据或键值对的无序
集合
var fruitStand = [
"Coconuts": 12,
"Pineapples": 12,
"Papaya": 12
]
每个键
都是唯一
的,即使它们都包含相同的值
var numberOfSides = [
"triangle": 3,
"square": 4,
"rectangle": 4
]
仅包含 String
键和 Int
值
var employeeID = [
"Hamlet": 1367,
"Horatio": 8261,
"Ophelia": 9318
]
// 初始化器语法:
var yearlyFishPopulation = [Int: Int]()
// 空字典字面量语法:
var yearlyBirdPopulation: [Int: Int] = [:]
var pronunciation = [
"library": "lai·breh·ree",
"apple": "a·pl"
]
// 新键:“programming”,新值:“prow·gra”
pronunciation["programming"] = "prow·gra"
var bookShelf = [
"Goodnight": "Margaret Wise Brown",
"The BFG": "Roald Dahl",
"Falling Up": "Shel Silverstein",
"No, David!": "David Shannon"
]
// 通过将 key 设置为 nil 来删除值
bookShelf["The BFG"] = nil
// 使用 .removeValue() 删除值
bookShelf.removeValue(forKey: "Goodnight")
// 删除所有值
bookShelf.removeAll()
var change = [
"Quarter": 0.29,
"Dime": 0.15,
"Nickel": 0.05
]
// 使用下标语法更改值
change["Quarter"] = .25
// 使用 .updateValue() 更改值
change.updateValue(.10, forKey: "Dime")
要更改键值对的值,请使用 .updateValue()
方法或下标语法,通过将括号 [ ]
和其中的现有键附加到字典的名称,然后添加赋值运算符 (=
) 后跟修改后的值
var bakery = [String:Int]()
// 检查字典是否为空
print(bakery.isEmpty) // 打印 true
bakery["Cupcakes"] = 12
// 检查字典是否为空
print(bakery.isEmpty) // 打印 false
var fruitStand = [
"Apples": 12,
"Oranges", 17
]
print(fruitStand.count) // 打印: 2
var hex = [
"red": "#ff0000",
"yellow": "#ffff00",
"blue": "#0000ff",
]
print("蓝色十六进制代码 \(hex["blue"])")
// 打印: 蓝色十六进制代码 Optional("#0000ff")
if let redHex = hex["red"] {
print("红色的十六进制代码 \(redHex)")
}
// 打印: 红色的十六进制代码 #ff0000
将键值对的值分配给变量将返回一个可选值。要提取值,请使用可选的展开
var emojiMeaning = [
"🤔": "Thinking Face",
"😪": "Sleepy Face",
"😵": "Dizzy Face"
]
// 遍历键和值
for (emoji, meaning) in emojiMeaning {
print("\(emoji)被称为'\(meaning)Emoji'")
}
// 仅通过键迭代
for emoji in emojiMeaning.keys {
print(emoji)
}
// 仅通过值迭代
for meaning in emojiMeaning.values {
print(meaning)
}
func washCar() -> Void {
print("Soap")
print("Scrub")
print("Rinse")
print("Dry")
}
返回值为空的函数(void)
func greetLearner() {
print("欢迎来到 Quick Reference!")
}
// 函数调用:
greetLearner()
// 打印: 欢迎来到 Quick Reference!
let birthYear = 1994
var currentYear = 2020
func findAge() -> Int {
return currentYear - birthYear
}
print(findAge()) // 打印: 26
func convertFracToDec(numerator: Double, denominator: Double) -> Double {
return numerator / denominator
}
let decimal = convertFracToDec(numerator: 1.0, denominator: 2.0)
print(decimal) // Prints: 0.5
func findDiff(_ a: Int, b: Int) -> Int {
return a - b
}
print(findDiff(6, b: 4)) // 打印: 2
func smartphoneModel() -> (name: String, version: String, yearReleased: Int) {
return ("iPhone", "8 Plus", 2017)
}
let phone = smartphoneModel()
print(phone.name) // 打印: iPhone
print(phone.version) // 打印: 8 Plus
print(phone.yearReleased) // 打印: 2017
func findSquarePerimet(side: Int) -> Int {
return side * 4
}
let perimeter = findSquarePerimet(side: 5)
print(perimeter) // 打印: 20
// Parameter: side
// Argument: 5
func nextTotalSolarEclipse() -> String {
"April 8th, 2024 🌎"
}
print(nextTotalSolarEclipse())
// 打印: April 8th, 2024 🌎
func greet(person: String = "guest") {
print("Hello \(person)")
}
greet() // Hello guest
greet(person: "Aliya") // Hello Aliya
var currentSeason = "冬天"
func season(month:Int, name:inout String) {
switch month {
case 1...2:
name = "冬天 ⛄️"
case 3...6:
name = "春天 🌱"
case 7...9:
name = "夏天 ⛱"
case 10...11:
name = "秋天 🍂"
default:
name = "未知"
}
}
season(monthNum: 4, name: ¤tSeason)
print(currentSeason) // 春天 🌱
func totalStudent(data: String...) -> Int {
let numStudents = data.count
return numStudents
}
print(totalStudent(data: "王五", "张三"))
// 打印: 2
func getFirstInitial(from name: String?) -> String? {
return name?.first
}
函数可以接受可选类型并返回可选类型。当一个函数不能返回请求类型的合理实例时,它应该返回 nil
func multiply(x: Int, y: Int) -> Int {
x * y
}
func calculate(of numbers: Int...) -> Int {
var sum = 0
for number in numbers {
sum += number
}
return sum
}
// 调用函数时,使用外部参数名
let result = calculate(of: 1, 2, 3, 4, 5)
print("Sum: \(result)")
func doMath(
operation: (Int, Int) -> Int,
a: Int, b: Int
) -> Int {
return operation(a, b)
}
// 定义一些可以作为参数传递的函数
func add(_ a: Int, _ b: Int) -> Int {
return a + b
}
// 使用 doMath 函数,并将 add 函数作为参数传递
let result = doMath(5, 3, operation: add)
print("Addition Result: \(result)")
let add: (Int, Int) -> Int = { (a, b) in
return a + b
}
// 调用闭包
let result = add(3, 5)
print("Sum: \(result)")
struct Building {
var address: String
var floors: Int
init(address: String, floors: Int) {
self.address = address
self.floors = floors
}
}
结构或结构用于以编程方式在代码中表示现实生活中的对象。结构是使用 struct
关键字创建的,后跟其名称,然后是包含其属性和方法的主体
struct Car {
var numOfWheels = 4
var topSpeed = 80
}
var reliantRobin = Car(numOfWheels: 3)
print(reliantRobin.numOfWheels) // 打印: 3
print(reliantRobin.topSpeed) // 打印: 80
struct Person {
var name: String
var age: Int
init(name: String, age: Int) {
self.name = name
self.age = age
}
}
// Person 实例:
var morty = Person(name: "张三", age: 14)
struct TV {
var size: Int
var type: String
init(size: Int, type: String) {
self.size = size
self.type = type
}
}
使用 TV
类
var newTV = TV(size: 65, type: "LED")
print(type(of: "abc")) // 打印: String
print(type(of: 123)) // 打印: 123
struct Menu {
var menuItems = ["Fries", "Burgers"]
mutating func addToMenu(dish: String) {
self.menuItems.append(dish)
}
}
使用 Menu
类
var dinerMenu = Menu()
dinerMenu.addToMenu(dish: "Toast")
print(dinerMenu.menuItems)
// 打印: ["Fries", "Burgers", "Toast"]
struct Dog {
func bark() {
print("Woof")
}
}
let fido = Dog()
fido.bark() // 打印: Woof
class Player {
var name: String
init(name: String) {
self.name = name
}
}
var player1 = Player(name: "Tomoko")
var player2 = player1
player2.name = "Isabella"
print(player1.name) // Isabella
print(player2.name) // Isabella
class Person {
var name = ""
var age = 0
}
var sonny = Person()
// sonny 现在是 Person 的一个实例
class Fruit {
var hasSeeds = true
var color: String
init(color: String) {
self.color = color
}
}
使用 Fruit 类
let apple = Fruit(color: "red")
可以使用 init()
方法和相应的初始化属性来初始化类,在 init()
方法中,self
关键字用于引用类分配属性值的实际实例
var ferris = Student()
ferris.name = "Ferris Bueller"
ferris.year = 12
ferris.gpa = 3.81
ferris.honors = false
假设我们有一个 BankAccount 类:
class BankAccount {
var balance = 0.0
func deposit(amount: Double) {
balance += amount
}
func withdraw(amount: Double) {
balance -= amount
}
}
SavingsAccount
继承 BankAccount
类
class SavingsAccount: BankAccount {
var interest = 0.0
func addInterest() {
let interest = balance * 0.005
self.deposit(amount: interest)
}
}
新的 SavingsAccount
类(子类)自动获得了 BankAccount
类(超类)的所有特征。 此外,SavingsAccount
类定义了一个 .interest
属性和一个 .addInterest()
方法。
使用数据类型
class Student {
var name: String
var year: Int
var gpa: Double
var honors: Bool
}
使用默认属性值
class Student {
var name = ""
var gpa = 0.0
var honors = false
}
struct Resolution {
var width = 0
var height = 0
}
class VideoMode {
var resolution = Resolution()
var interlaced = false
var frameRate = 0.0
var name: String?
}
Resolution
结构定义和 VideoMode
类定义仅描述 Resolution
或 VideoMode
的外观,创建结构或类的实例:
let resolution = Resolution(width: 1920)
let someVideoMode = VideoMode()
extension String {
var boolValue: Bool {
return self == "1"
}
}
let isTure = "0".boolValue
enum Day {
case monday
case tuesday
case wednesday
case thursday
case friday
case saturday
case sunday
}
let casualWorkday: Day = .friday
enum Dessert {
case cake(flavor: String)
case vanillaIceCream(scoops: Int)
case brownie
}
let custom: Dessert = .cake(flavor: "红色")
switch custom {
case let .cake(flavor):
print("你点了一个 \(flavor) 蛋糕")
case .brownie:
print("你点了一块巧克力蛋糕")
}
// 打印: "你点了一个红色天鹅绒蛋糕"
enum Season: CaseIterable {
case winter
case spring
case summer
case fall
}
for season in Season.allCases {
print(season)
}
添加对 CaseIterable
协议的一致性以访问 allCases
属性,该属性返回枚举的所有案例的数组
enum Beatle: String {
case john, paul, george, ringo
}
print("披头士是 \(Beatle.john.rawValue).")
// 打印: 披头士是 john.
enum Dessert {
case cake(flavor: String)
case vanillaIceCream(scoops: Int)
case brownie
}
let order: Dessert = .cake(flavor: "红色")
enum Content {
case empty
case text(String)
case number(Int)
}
使用 switch 处理可赋值枚举
let content = Content.text("Hello")
switch content {
case .empty:
print("Value is empty")
case .text(let value):
print("Value is \(value)")
case .number(_): //不调用时,可以省略
print("Value is a number")
}
// 或者
if case .text(let value) = content {
print("Value is \(value)")
}
enum Hello: String {
case english = "Hello"
case japanese = "你好呀!"
case emoji = "👋"
}
let hello1 = Hello(rawValue: "你好呀!")
let hello2 = Hello(rawValue: "Привет")
print(hello1) // Optional(Hello.japanese)
print(hello2) // nil
enum ShirtSize: String {
case small = "S"
case medium = "M"
case large = "L"
case extraLarge = "XL"
var description: String {
return "这件衬衫尺码是 \(self.rawValue)"
}
}
enum Currency: String {
case euro = "EUR"
case dollar = "USD"
case pound = "GBP"
}
输出枚举的原始值
let euroSymbol = Currency.euro.rawValue
print("欧元的货币符号是 \(euroSymbol)")
enum Traffic {
case light
case heavy
mutating func reportAccident() {
self = .heavy
}
}
枚举也可以有实例方法
var currentTraffic: Traffic = .light
currentTraffic.reportAccident()
// currentTraffic 现在是 .heavy
实例方法改变了枚举的值,则需要将其标记为 mutating
struct Person {
var name: String
var age: Int
func eat() {}
}
extension Person {
// 添加新功能
}
extension Person: SomeProtocol {
// 实现协议方法、属性
}
// 给CGRect结构体提供允许center和size的构造器
extension CGRect {
init(center: CGPoint, size: CGSize) {
let x: CGFloat = center.x - size.width * 0.5
let y: CGFloat = center.y - size.height * 0.5
self.init(origin: CGPoint(x: x, y: y),
size: size)
}
}
let frame = CGRect(center: CGPoint(x: 100, y: 100),
size: CGSize(width: 50, height: 50))
print("Origin is \(frame.origin)")
extension Double {
mutating func cube() {
self = self * self * self
}
}
var boxCube: Double = 2.0
boxCube.cube()
print(boxCube)
extension String {
func deletingPrefix(_ prefix: String) -> String {
guard self.hasPrefix(prefix) else {
return self
}
return String(self.dropFirst(prefix.count))
}
}
print("Hello World".deletingPrefix("He"))
// 扩展可以添加计算属性,不能添加存储属性
extension Double {
var km: Double { self * 1000 }
var m: Double { self }
var cm: Double { self / 100.0 }
var mm: Double { self / 1000.0 }
}
let metric: Double = 30.48.cm
print("1 metric is \(metric.m) meter")
print("1 metric is \(metric.km) kilometer")
// 但可以通过 objc_getAssociatedObject/objc_setAssociatedObject 实现添加存储属性
private var fuchsiaKey = "fuchsiaKey"
extension UIColor {
var fuchsia: UIColor? {
get {
return objc_getAssociatedObject(self, &fuchsiaKey) as? UIColor
}
set {
objc_setAssociatedObject(self, &fuchsiaKey, newValue, .OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
}
}